Today we will be talking about the artstyle choices for our new game Lucie’s Potager, which we announced in our last post.
For our new project we wanted to continue to use and improve on the 2D art style we used for Frontier Quest. We have also decided to experiment with 3D assets to give the environment more depth and to allow the player more freedom of movement than a flat 2D scene would give.
The 3D assets will be low poly and have simple stylised textures to fit with the 2D style of the characters and shop buildings in the game. This kind of art style was inspired by games like Paper Mario and Bug Fables that combine 2D and 3D assets to make up the worlds in their games.
Leave a comment to let us know what you think!